Publications in Game Playing
Anderson, J.R., Betts, S., Bothell, D., Dimov, C.M. and Fincham, J.M. (2024), Tracking the Cognitive Band in an Open-Ended Task. Cognitive Science, 48: e13454. https://doi.org/10.1111/cogs.13454
Morita, J., Miwa, K., Maehigashi, A., Terai, H., Kojima, K., and Ritter, F. E. (2020). Cognitive Modeling of Automation Adaptation in a Time Critical Task. Frontiers in Psychology (section Cognitive Science), doi: 10.3389/fpsyg.2020.02149.
Lebiere, C., Bothell, D., Morrison, D., Oltramari, A., Romero, O., Thomson, R., & Vinokurov, J. (2015). Strong CogSci: Guidance from Cognitive Science On the Design of a Test of Artificial Intelligence. In Rossi, F (Ed), Beyond The Turing Test Workshop Proceedings of the 29th AAAI Conference. Austin, TX.
West, R. L., Stewart, T. C., Lebiere, C., & Chandrasekharan, S. (2005). Stochastic resonance in human cognition: ACT-R vs. game theory, associative neural networks, recursice neural networks, q-learning, and humans. In B. Bara, L. Barsalou & M. Bucciarelli (Eds.), Proceedings of the 27th Annual Conference of the Cognitive Science Society. Mahwah, NJ: Lawrence Erlbaum Associates.