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Week
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Topic
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Readings
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Ferber
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UMLD
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PDF
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1
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Introduction
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Lewis, M.
& Jacobson, J. Game engines in scientific research.
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Laird,
J. Research
in human-level AI using computer games.
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Kaminka,
G. et al. Gamebots: a 3D virtual world test-bed for
multiagent research.
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2
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GOFAI
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ch. 3
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Brooks,
R. Intelligence without reason.
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ch. 5
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3
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Agent
Formalism
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ch. 8
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Chella,
A. et al. An agent based design process for
cognitive architectures in robotics.
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Flake, S.
et al. Towards UML-based analysis and design
of multi-agent systems.
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4
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Introduction
to Agents
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p. 1-30
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Reynolds,
C. Steering
behaviors for autonomous characters.
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Murphy,
R. et al. An
explicit path planner to facilitate reactive control and terrain preferences.
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5
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Actions
& Behaviors
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p. 149-166
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p. 180-207
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6
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Agent
Organization
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p. 125-142
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7
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Spatial
Representation
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Klatzky,
R. Allocentric
and egocentric spatial representations: definitions, distinctions, and
interconnections.
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Forbus,
K. et al. How qualitative
spatial reasoning can improve strategy game AIs.
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8
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Representing
Movement
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Musto,
A. On
spatial reference frames in qualitative motion representation.
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Musto, A.
et al. From
motion observation to qualitative motion representation.
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Musto,
A. et al. Qualitative motion representation in
egocentric and allocentric frames of reference.
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9
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Representing
Orientation
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Freksa,
C. Using
orientation information for qualitative spatial reasoning.
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Zimmermann,
K. & Freksa, C. Qualitative spatial reasoning using orientation, distance,
and path knowledge.
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Freksa, C. & Zimmermann,
K. On the utilization of spatial structures
for cognitively plausible and efficient reasoning.
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10
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Navigation
& Wayfinding
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Steck, S.
& Mallot, H. The role of global and local landmarks in virtual
environment navigation.
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Mallot,
H. & Gillner, S. View-based vs. place-based navigation: what is
recognized in recognition-triggered responses?
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Raubal,
M. & Worboys, M. A formal model of the process of
wayfinding in built environments.
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11
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Multi-Agent
Systems
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p. 88-114
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