Publications in Computer Generated Forces, Video Games, and Agents
Anderson, J. R., Bothell, D., Fincham, J. M., Anderson, A. R., Poole, B. & Qin, Y. (2011). Brain Regions Engaged by Part- and Whole-task Performance in a Video Game: A Model-based Test of the Decomposition Hypothesis. Journal of Cognitive Neuroscience, 23, 3983-3997.
Gunzelmann, G., Pope, A., Wray, R., Best, B. J. & Trafton, J. G. (2008). Integrating cognitive architectures with external environments: Approaches and contributions to validation. In B. C. Love, K. McRae, & V. M. Sloutsky (Eds.), Proceedings of the Thirteenth Annual Meeting of the Cognitive Science Society (pp. 913-914). Austin, TX: Cognitive Science Society.
Gluck, K. A., Ball, J. T., Gunzelmann, G., Krusmark, M. A., Lyon, D. R., & Cooke, N. J. (2005). A prospective look at a synthetic teammate for UAV applications. In Proceedings of the American Institute of Aeronautics and Astronautics Infotech@Aerospace Conference. Reston, VA: American Institute of Aeronautics and Astronautics.
Shah, K., Rajyaguru, S., St. Amant, R., & Ritter, F. E. (2003). Connecting a cognitive model to dynamic gaming environments: Architectural and image processing issues. In F. Detje, D. Doerner, & H. Schaub (Eds.), Proceedings of the Fifth International Conference on Cognitive Modeling. 189-194. Bamberg, Germany: Universitats-Verlag Bamberg.
Lebiere, C., Biefeld, E., Archer, R., Archer, S., Allender, L., & Kelley, T. (2002). IMPRINT/ACT-R: Integration of a task network modeling architecture with a cognitive architecture and its application to human error modeling. In Proceedings of the Advanced Technologies Simulation Conference. San Diego, CA.
Craig, K., Doyal, J., Brett, B., Lebiere, C., Biefeld, E., & Martin, E. (2002). Development of a hybrid model of tactical fighter pilot behavior using IMPRINT task network model and ACT-R. In Proceedings of the Eleventh Conference on Computer Generated Forces and Behavior Representation. Orlando, FL.